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Tag: 3D Graphics

3D Modeling / Apps / Swift / Tutorial

How-to: Host 3D USDZ Content in iCloud for an AR App Using CloudKit, RealityKit, and SwiftUI

This tutorial article explains a method to host 3D content on iCloud for an iOS, macOS, or VisionOS app. It uses native Swift code, with CloudKit for hosting and fetching of model data in USDZ format. RealityKit is used to display models in augmented reality (AR).

BoE Bot rendered in 3D
3D Modeling / Apps / Education / Swift

BB25, the differential drive robot in AR

A while back I posted about a side project I’ve been working for that I’ve been referring to as ARMOR, for “Augmented Reality Mobile Robotics.” I have this vision of …

3D Modeling / Apps / Bilbao / Swift / Tutorial

Creating AR-ready 3D Assets of our Houseplants with Polycam and Blender

At the end of my last post, I referenced a project I am currently collaborating on with a client where we are using Augmented Reality (AR) to aid in performing …

3D Modeling / Apps / Bilbao / Hiking / Swift

Updates for the Month of March

Last I posted, I had written a tutorial about a method I had discovered to embed a 3D renderer inside a Compose Multiplatform app. For me, this is a pretty …

3D Modeling / Apps / Kotlin / Tutorial

How-To: Embed Three.js into a Kotlin Jetpack Compose Multiplatform Mobile App on Android and iOS

As I’ve been picking up experience with various different 3D rendering and Augmented Reality (AR) frameworks available on mobile (Android and iOS), I’ve often asked, what is available that I …

Onboarding screen with audiogram
3D Modeling / Apps / Bilbao / Swift

Introducing ListenUp, a Five Minute Hearing Test on iOS

Over the past couple months, in between traveling for the holidays and working through a few steps for our visa renewal process, I took on a small contract project to …

Puppy and La Rana
3D Modeling / Bilbao

Photogrammetry with a Puppy for all seasons, and other 3D content

As you may have seen in Rachel’s post about her hospital stay, we’ve had an eventful month of October. While technically that situation started at the end of September, it …

3D Modeling / Apps / Euskadi / Swift

My first AR app on iOS: Juego de la Rana

I can’t believe it’s September! That means summertime has just about passed, and the rainy season is setting in, but also that means we’re 3/4 of the way through our …

3D Modeling / Apps / Education / Swift

A Trip Through the Mobile Multibody Dynamics YouTube Archive

The MOMDYN app, initially developed during 2019-2020, has evolved from a Python-based project using Kivy and SymPy into native applications for both Android and iOS. The developer plans to update it with SwiftUI enhancements. The post chronicles its development journey through YouTube videos, inviting users to explore its features.

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  • How-to: Host 3D USDZ Content in iCloud for an AR App Using CloudKit, RealityKit, and SwiftUI
  • The Dozen or so Euskara Words we Know (and Use) in Bilbao, Part 3
  • BB25, the differential drive robot in AR
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  • How-to: Host 3D USDZ Content in iCloud for an AR App Using CloudKit, RealityKit, and SwiftUI – DC Engineer on How-To: Create content in Blender and export to RealityKit for AR apps on iOS and VisionOS
  • The Dozen or so Euskara Words we Know (and Use) in Bilbao, Part 3 – DC Engineer on The Dozen or so Euskara Words We’ve Learned (and Use) in Bilbao, Part 1
  • The Dozen or so Euskara Words we Know (and Use) in Bilbao, Part 2 – DC Engineer on ¡Aupa Athletic! [Otra Vez]
  • Basque Country Trails: Acantilado Edition – DC Engineer on Oh, the Places You’ll Go! [Without getting in a car or on a plane]
  • Basque Country Trails: Acantilado Edition – DC Engineer on Basque Country Trails: Coastal Wandering Edition

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