Adventures Beyond Euskadi: Las Islas Canarias
As mentioned in prior posts, Spain is composed of 17 Autonomous Communities and we’ve set the goal of visiting each of them. Before moving to Bilbao we had spent time …
We (Rachel and Eliott) are living in Bilbao, País Vasco, where we are exploring, learning the culture, and developing our independent business portfolio. This blog will document our experiences, our projects, and whatever else we care to share with the world.
As mentioned in prior posts, Spain is composed of 17 Autonomous Communities and we’ve set the goal of visiting each of them. Before moving to Bilbao we had spent time …
ARMOR v1.0 adds multi-robot MuJoCo worlds, textured & mesh obstacles, and full-scene MJCF export — on a new MuJoCo 3.9 engine. iPhone, iPad, visionOS.
ARMOR v0.12 adds simulation worlds (ground plane, obstacles, fixed/free base) and one-to-one URDF-to-MJCF export, so the MuJoCo physics you run on iOS matches your desktop workstation.
Export robot models from ARMOR as USDZ, GLB, DAE, OBJ, or STL — plus URDF/MJCF/SRDF archives auto-converted for Blender, MuJoCo, ROS, and more.
When I worked at APL, I supervised “The Dynamics Section,” a unique grouping of eight researchers with advanced engineering degrees (mostly pHDs) and targeted interest in first-principles dynamics analysis. In …
The Autonomous Community of Euskadi is composed of three provinces: Álava, Bizkaia, and Gipuzkoa. Bilbao is located in Bizkaia and we’ve used its extensive public transit network to explore almost …
ARMOR v0.10 introduces native SRDF editing and real-time semantic joint grouping for iOS and visionOS. Streamline your ROS workflow with universal URDF bundles and one-click MJCF export for MuJoCo desktop simulation.
Learn how to seamlessly import 3D assets like DAE, OBJ, and STL files into RealityKit using custom Swift utilities designed for iOS and visionOS development. This guide explores how to bypass traditional USDZ limitations by dynamically loading mesh data into RealityKit Entities, complete with open-source GitHub repositories to jumpstart your spatial computing projects.
We are beginning our third year in Bilbao, which I cover in a series of short comments and photos. Additionally, i write about technical projects, including Augmented Reality Mobile Robotics (ARMOR), and course content from CS50.
