We Are Not in Spain – a Blog

How-to: Create a RealityKit Entity from a DAE, OBJ, or STL file

Learn how to seamlessly import 3D assets like DAE, OBJ, and STL files into RealityKit using custom Swift utilities designed for iOS and visionOS development. This guide explores how to bypass traditional USDZ limitations by dynamically loading mesh data into RealityKit Entities, complete with open-source GitHub repositories to jumpstart your spatial computing projects.

Adventures Beyond Euskadi: Navarra

Since arriving in Bilbao we have traveled extensively within Euskadi, exploring the region via its extensive transit network. We have also occasionally ventured beyond the Basque Country, including making progress …